It’s tough to adapt something while leaving its essence behind. The audience howled with laughter, on account of it looking goofy as hell, but that dumb scene in that dumb movie got at why the gap between the two mediums can feel unbridgeable - because the core experiential aspect of one, gameplay, isn’t something that can readily be replicated in the other. It shifted to the point of view of its hero, played by the un-embarrassable Karl Urban, as his character glided through a labyrinth of industrial hallways blasting infected attackers with a weapon that he held up in the frame, exactly like in the game. And yet, during its climax, Doom did something magnificent. The game franchise is famously heavy on carnage and light on narrative, but the movie had a cumbersome plot involving an ancient Martian civilization and genetic experimentation. It promptly bombed at the box office, mostly because it was, like so many other movies based on video games, terrible. Too bad that’s just a fraction of the movie.īack in 2005, when shrugs were on trend and the Rock was still willing to play a villain, Universal released an adaptation of the first-person shooter Doom that had been in the works for a decade. All the best parts of The Super Mario Bros.
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